#ifndef _PIECES_TEXTURES_H_
#define _PIECES_TEXTURES_H_

#define TEXPATH_SOLDIER_P1 "textures/pieces/soldier_player1.bmp"
#define TEXPATH_SOLDIER_P2 "textures/pieces/soldier_player2.bmp"

#define TEXID_SOLDIER_P1 301
#define TEXID_SOLDIER_P2 302

#define TEXPATH_CASTLE_P1 "textures/pieces/castle_player1.bmp"
#define TEXPATH_CASTLE_SIDES_P1 "textures/pieces/white.bmp"
#define TEXPATH_CASTLE_P2 "textures/pieces/castle_player2.bmp"
#define TEXPATH_CASTLE_SIDES_P2 "textures/pieces/black.bmp"

#define TEXID_CASTLE_P1 311
#define TEXID_CASTLE_SIDES_P1 312
#define TEXID_CASTLE_P2 313
#define TEXID_CASTLE_SIDES_P2 314

extern int castle_p1_texs[6];
extern int castle_p2_texs[6];

void loadPiecesTextures();

#endif